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Higher powerEdit

No bonus effect, but instead, does a lot more damage and hits more times than usual.

Increase charge speedEdit

For four turns, the special attack meter receives much more charge. Higher levels amount of charge.

Color changeEdit

A random selection of orbs in a pattern are changed to match the cure's color. Higher levels increase amount of orbs that change.

Small replaceEdit

replaces a random orb or two or three or more with your color, and unlike regular replace, only colors different to the user are changed; for some cards, changes to continuous replace if at slv4 (3 stars) or slv3 (4 stars)

Continuous replaceEdit

For two to five turns, including immediately after the attack was used, replaces three random orbs with your color every turn; changed from small replace if at slv4 (3 stars) or slv3 (4 stars)

HP recoveryEdit

Some HP is restored. Higher levels increase the amount of HP restored.

Spawn starEdit

a star is spawned, higher levels spawn another one or two more; for some cards, becomes available if at slv4 (3 stars) or slv3 (4 stars)

Activate shieldEdit

For one to five turns, a shield negating all damage is activated. Higher levels increase the duration.

Activate stop effectEdit

For one to five turns, the current enemy has the stop effect applied to them. Higher levels increase the duration.

Damage taken reducedEdit

For five turns (four if there are two effects), a barrier than reduces damage taken is put up. Higher levels further reduce damage taken.

Damage enemy deals reducedEdit

For seven turns (four if there are two effects), the enemy is shrunk and deals less damage. Higher levels further reduce damage dealt.